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Demonic-Overmind

59 Audio Reviews

35 w/ Responses

Loved It!! The reverb isn't much high, everything looks perfect and the dreamy feel you in all of your songs give me chills :0

Amazing sounds as always, and also the same mistake as always, 'Too much of Reverb'...

DJStriden responds:

The reverb just got 10 db louder in my next track.

okay, thanks for dropping review.
First things first, get a 'mood' to start a track. after you get that mood, try listening to as much chiptunes as you can and dig into them! watch a lots of tutorials on the type of genre you're making, there are lots of them on youtube. Analyze them and try imitating them first.
You're not doing bad, the drum samples and instrumentation for chiptunes is good! but it lacked everything else like good mood, some arp, background synth, proper arrangement, etc.
Don't put yourself down, try harder.

I'm listening to this song while writing this.

Intro: The start seems great, a bit repetitive but not much of an issue. Pads and chord progression sound great, the intro piano goes well with the mood of the song and follows the progression very well.
The fade in of synth around 0:16 is bit long for the buildup to be at 0:37 (If you're planning that synth to be a part of buildup)

Not a bad mix, the snare seems too loud, the volume of snare you used when it starts at 0:37-0:40 is decent enough. (pro tip: Never automate volumes of instruments in song, if you want them to fade in/out in the song, use a low pass/band pass filter instead).

Drop: The drop wasn't bad again, but this overall piece lacked some 'awesome' fx like sweeps, risers, reverse crashes, crashes,etc. Once again the snare felt overpowering as well as I guess it didn't fit well into the song, probably because it's not in the key of the song (maybe its just me).
The addition of intro piano again at 1:00 mark is what I usually used to do when i first started with dance genre, nothing's wrong with it, just saying :p

Post Drop: the fx you used at 1:14 is 'horrible' (I'm not good with harsh sounds, but still...) i would suggest you to replace it with a fade out white noise and a long kick and crash. The buildup at 1:27 has nice variation compared to first. The addition of some synths with bassline around 1:44 is good.

Second Part: I loved the breakdown part after 2:00, the cutting of leads and stuff. You should've added some variations to the piano pattern there because the listener gets bored because you overused the same exact pattern in the first part, always keep listener hooked up at the second part with variations. i saw a minor hook at 2:30 though, so you're doing good. Try minimizing repetitiveness in the second part as much as you can.

Breakdown: Again that 'weird' fx at 3:34, you need to replace that mate, it just cuts off the flow of the song leaving listener in shock. If the piano melodies would've been varied in the second part, and then the come back with older melodies from the start at the breakdown would've been more satisfying.

Good track overall, keep it up!

Coolasp1e responds:

The whole point of the repetitiveness of the melody is because it is a remix. The song mixes two melodies, the piano, and the synth. Although I could've used everything else you told me (The harsh effects are supposed to do that, first one trying to cut off everything but the piano and slowly bringing it back) everything else here is pretty much getting that Eurodancer-esque vibe. Thanks anyways for the nice review!

It's really great, there are some mixing issues though, I loved the post drop part starting at 1:13, the portamento lead melody is so catchy!
1. The arrangement is great, no problem there.
2. the mixing is quiet off, too much clashing at drop, but yeah know that it's quiet old track but I still want to drop a review xD

Thanks for the help!

Triented responds:

Whew! That IS an old track! I was but a wee little child when I made this! I appreciate the review bud! (:

I'm not good at new wave and stuff, but there are many things off in this track. First one is the mixing, your sharp kick like thing which starts around 10sec is little loud and irritating for me. The drums addition at 28sec was satisfying though. again, a lot of clashing sharp noises around the drop around 1:04 and 1:29.

AliceMako responds:

I cite inspirations in the tags, doubt this could pass for synthwave proper hence i posted it in techno as opposed to new wave.

At ten seconds in the lead starts, it's a grime one and there's no kick involved yet. I'm not entirely sure how this particular quality reflects on the balance of the mix as a whole since i wanted said instrument to sound gritty and abrasive, imo i may have done a bit too much to tame it in fact as it's rather more wide and loud prior to compression and eq cuts. Perhaps that's not at all what you meant though, i don't know.

Harshness and clashes i'm just going to file under stylistic choices as i'm rather pleased with them and while i fully appreciate these elements can annoy some listeners, they're certainly free and welcome to voice their disapproval, that's unfortunately not my problem since i can neither please everyone nor do i ever plan to.

Anyhoo, sorry you had a bad time and thanks for listening.

Loved the transitions, they're smooth as butter.
Buildup's, ahh, I'm speechless, they're perfect.
the chord progression's are great, synths are amazing too!
The middle breakdown section was one i loved the most, that flanger effect fits greatly in it.
wobbles in the end, and ping pong delay were again awesome.
I couldn't find a single thing bad in this,its pure beast!

Keep it up!

Sequenced responds:

thx

For the genre, I guess you should put it in video game. As everyone said in earlier reviews, the lead sounds repetitive, you should've varied it a bit throughout the song. The arp sounds great! Some parts of the song sound a bit empty to me, like there should've been little atmosphere with pads. I loved the breakdown part of the song.

I'm not that good with reviews, but hope this helped you.

PixelEaterMusic responds:

This helps a lot! It seems the inly area where my music lacks is in the music theory area, making melodies and bass and all that. Once i get better at that Ill be golden. And now that you mention it, it probably couldve used a more present pad sound.

the intro - hats off! (5 stars)
melody - great (4.5 stars)
build up - the snare was really something that hooked me up (5 stars)
drop - this was the only thing that I personally didn't like, I was really missing the hard kick throughout the song! I thought the kick will start sometime soon but I lost hopes after 2 minute mark. The vocals were great, those hats need some more mixing work though, the kick is almost inaudible, while in techno, kick should stand out of the mix. I also think you should've added some sidechained synths at the drop to fill out some empty spaces. Also some pads at silent places would've worked great.
Pretty decent track overall, keep it up!

Not bad, it looks like most of this is made from pre-made loops (sorry if I'm wrong).
Before starting to make a song, make sure you have the overall idea of the genre, like the arrangement, beat comp and stuff.
The melodies are good though. Kick here is lacking some body or maybe replace it with a better kick, the snare hits right on the spot and it's just lacking some slight reverb. the wobble bass is good, you can also use various wobble basses to keep the listener hooked up, just changing lfo time of one bass all over the song doesn't sound good.
Pretty decent track overall, but you can do better.

Cheers~

HorribleSongs responds:

Thanks for the feedback, I will work on applying your suggestions.
Also, no pre-made loops or ARPs were used, actually.

I love composing music. Check out some of my latest tracks. [exp] tags are my experimentations, they may or may not sound good.

Age 28, Male

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Joined on 8/18/15

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